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So the game begins with all the characters working long hard days for the noble houses of Necromunda and even though they are making a decent wage they never have the freedom or time to spend the money. Now one character who can be chosen at random or otherwise will find out that it is possible to escape to the underhive and not just that but he is informed of a contact which can get him and his pals work. This information is fed through a reliable source in exchange for a favour which can be called in later.(It would seem that this informant has his own plans of heading down himself but can’t get out of his obligations. When pushed he will reveal himself as an enforcer (police force) and that he can’t leave with out causing a big fuss. So he is hoping to re-group later with the character and start as soon as possible.)

Now this is where the players should build backrounds and connections. The one player decided earlier has to pass on his info and must role play who he wants to take along and why. This leads in to a discussion with the other players and develops the connection between them hopefully developing a group with diverse skills and talents.When ready to leave the players create thier characters stats and then head to the start on their new path.

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Necromunda Sulat